You can win the game (or battle) with few methods: with intelligence/tactics, and/or with speed (assuming equally powerful players).
The field of Machine learning can use both! :)
So, fasten your seatbelt and think!
Recently I saw a video showing robot system with 100% winning rate "as one example of human-machine cooperation systems". The key was the speed. http://www.k2.t.u-tokyo.ac.jp/fusion/Janken/index-e.html
On the lighter note to the post, because of limited outcomes of the Rock-paper-scissors, there might be draws. So there is more to the game, if you are willing to add the options. As BBT suggests: "Rock-paper-scissors-lizard-spock".
The field of Machine learning can use both! :)
So, fasten your seatbelt and think!
Recently I saw a video showing robot system with 100% winning rate "as one example of human-machine cooperation systems". The key was the speed. http://www.k2.t.u-tokyo.ac.jp/fusion/Janken/index-e.html
On the lighter note to the post, because of limited outcomes of the Rock-paper-scissors, there might be draws. So there is more to the game, if you are willing to add the options. As BBT suggests: "Rock-paper-scissors-lizard-spock".